ValveSoftware / ValveSoftware/Proton

State of Decay (241540) sound crackling with Pulseaudio

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Game compatibility - Unofficial
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C++
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Description

Steam client version: Aug 29 2018, 15:10:00
Distribution: Arch Linux 4.18.5
Opted into Steam client beta?: Yes
Have you checked for system updates?: Yes
Proton Version: 3.7-4 Beta

Please describe your issue in as much detail as possible:

Game starts and works with some stuttering, presumably because of the textures that are loading in. Goes away after a while. The sound crackling is AFAIK a common problem with wine.

Steps for reproducing this issue:

  1. Start the game
  2. Load into a save
  3. Every sound crackles, including menu music

Steps to fix this issue:

I don't know how you would fix it for every system, but I fixed it for other games, for example StarCraft via these commands:

alias wine='PULSE_LATENCY_MSEC=60 wine' or export PULSE_LATENCY_MSEC=60

More infos:
https://askubuntu.com/questions/392911/wine-sound-is-played-way-too-fast-and-crackles-horribly

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce State of Decay on Arch Linux with Proton 3.7-4 Beta, following the listed save-loading steps and checking menu music as well as game sounds. Compare the behavior with the reported PULSE_LATENCY_MSEC=60 setting; done means the crackling is resolved without regressing startup or gameplay audio.

Written by the indexing model from the issue text.

Assessment

Tech stack
arch-linux
Domain
audio-video-rtc
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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