ValveSoftware / ValveSoftware/Proton
State of Decay (241540) sound crackling with Pulseaudio
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Description
Steam client version: Aug 29 2018, 15:10:00
Distribution: Arch Linux 4.18.5
Opted into Steam client beta?: Yes
Have you checked for system updates?: Yes
Proton Version: 3.7-4 Beta
Please describe your issue in as much detail as possible:
Game starts and works with some stuttering, presumably because of the textures that are loading in. Goes away after a while. The sound crackling is AFAIK a common problem with wine.
Steps for reproducing this issue:
- Start the game
- Load into a save
- Every sound crackles, including menu music
Steps to fix this issue:
I don't know how you would fix it for every system, but I fixed it for other games, for example StarCraft via these commands:
alias wine='PULSE_LATENCY_MSEC=60 wine' or export PULSE_LATENCY_MSEC=60
More infos:
https://askubuntu.com/questions/392911/wine-sound-is-played-way-too-fast-and-crackles-horribly
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce State of Decay on Arch Linux with Proton 3.7-4 Beta, following the listed save-loading steps and checking menu music as well as game sounds. Compare the behavior with the reported PULSE_LATENCY_MSEC=60 setting; done means the crackling is resolved without regressing startup or gameplay audio.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- arch-linux
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100