ValveSoftware / ValveSoftware/Proton
Proton And Wine with graphics modes.
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
This issue isn't targeted around a single game. I'm sure it effects multiple games. It's that classic wine glitch that's now on proton where a fullscreen application doesn't actually capture the mouse so when you move the mouse a tiny bit nomatter the sensitivity you spin around like 8 times.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the fullscreen mouse-capture problem described for Proton and Wine across graphics modes and more than one affected game. Determine whether small mouse movements cause excessive rotation only in fullscreen, then verify that the mouse remains captured and movement behaves normally when the issue is resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100