ValveSoftware / ValveSoftware/Proton

Castlevania Lords of Shadow 2 (239250) Black shadows glitches in ingame cutscenes

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DXVK/D3D9 🐸 Game compatibility - Unofficial Regression
Dominant language
C++
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Description

Game runs flawelssly and CG cutscenes too.

But during the Ingame cutscenes there is this black mass that is blocking characters and the enviroment from appearing. Interesting that the 1st cutscene is fine its the fight after the 1st boss fight this stared to happen.

Tested with Proton 3.7.4 beta
I tried to run it with PROTON_USE_WINED3D11, PROTON_NO_D3D11, and PROTON_NO_ESYNC
No change.

My Steam info:
https://gist.github.com/Zero86Sk/d629f657c1ae861c36657cdf238a7765

Here are a few Screenshots:

snimka obrazovky z 2018-08-27 18-32-56

snimka obrazovky z 2018-08-27 18-33-08

snimka obrazovky z 2018-08-27 18-33-24

snimka obrazovky z 2018-08-27 18-35-03

snimka obrazovky z 2018-08-27 18-45-24

snimka obrazovky z 2018-08-27 18-44-57

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported in-game cutscene in Castlevania: Lords of Shadow 2 with Proton 3.7.4 beta, using the supplied Steam information and screenshots as references. Check whether the black rendering artifacts still occur; the issue is done when the affected cutscenes render characters and environments correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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