ValveSoftware / ValveSoftware/Proton
Ratchet & Clank: Rift Apart (1895880)
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Proton: Proton 8.0-3, Proton Experimental, GE-Proton 8-9
Distro: Arch Linux, 6.4.6-zen
GPU: Geforce RTX 3080, 535.86.05
Platform: X11
Launch options: DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 3080" PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 VKD3D_CONFIG=dxr11,dxr VKD3D_FEATURE_LEVEL=12_2 mangohud PROTON_LOG=1 %command%
The game completely freezes after the Playstation intro and if I don't kill the process fast enough the entire desktop (Plasma 5.27) hangs as well.
Running dmesg I get this error during the crash: NVRM: Xid (PCI:0000:0b:00): 109, pid=30603, name=RiftApart.exe, Ch 00000016, errorString CTX SWITCH TIMEOUT, Info 0x1c00c
And in the Proton log I get this: warn:vkd3d-proton:d3d12_command_list_IASetIndexBuffer: Invalid index format 0. This will map to R16_UINT to match observed driver behavior.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is identified. Start by reproducing the freeze with the listed Proton versions and launch options, then compare dmesg's NVIDIA Xid 109 with the Proton log's vkd3d-proton warning. Done would require identifying and resolving the post-intro freeze without causing the desktop hang.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- desktop, operating-systems
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100