ValveSoftware / ValveSoftware/Proton
Dead Space (1693980)
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
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Description
Compatibility Report
- Name of the game with compatibility issues: Dead Space (2023)
- Steam AppID of the game: 1693980
System Information
- GPU: NVIDIA RTX 2080 Ti
- Driver/LLVM version: NVIDIA 525.60.13
- Kernel version: 6.1.7-x64v1-xanmod1
- Link to full system information report as Gist: https://gist.github.com/SamPurple22/f3d98ef3b9c9af5c7be3afd597481332
- Proton version: Experimental
- Distro: Debian Bookworm (testing)
I confirm:
- that I haven't found an existing compatibility report for this game.
- that I have checked whether there are updates for my system available.
Symptoms
First start, game says Building shaders, takes a few minutes, then loads, some more stuttering/hanging on compiling shaders during the intro sequence. After the intro has finished, when you are able to control Issac, and show the in game MAP, game crashes.
So far, biggest problem is it's crashing when displaying the MAP in game.
Performance on this system is ~35 FPS on the intro so far (until crashing), with Graphics Settings on High and TAA on High. With AMD FSR On Auto FPS is more OK, ~80FPS.
Reproduction
Start the game, wait to Build shaders first time, after the intro sequence, when first controlling Isaac, try to open the MAP in game, game hangs like compiling shaders (audio works) but will crash shortly after.
Really like how after starting the game again and pressing continue, it just continues where you where (there is no more Building Shaders or loading).
Will update the report as I play more.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing Dead Space (2023) on Proton Experimental with the reported system details and the map-opening steps. Inspect the attached steam-1693980.tar.gz Proton log while confirming whether the crash still occurs after the shader-building phase. Done means the in-game map opens without the hang or crash.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- operating-systems, testing-qa
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100