ValveSoftware / ValveSoftware/Proton
DX12 stop working with latest proton experimental since latest updates on nvidia hybrid setup
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- Dominant language
- C++
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Description
System Information
- GPU: RTX 3050 mobile
- Driver/LLVM version: nvidia 525.78.01
- Kernel version: 6.1
- CPU: Intel 10500h (hybrid graphics)
- Link to full system information report as Gist:
- Proton version: experimental-7.0-20230123
I confirm:
- that I haven't found an existing compatibility report for this game.
- that I have checked whether there are updates for my system available.
Symptoms
Black screen in all dx12 games (tested in cyberpunk, deep rock galactic, little nightmares 2). Game work (i hear the sound, even see in nvidia-settings that GPU busy and vram used) but no image. Probably it start happens since vkd3d upgrade to 2.8. All older (with vkd3d 2.7) proton versions works as expected.
DirectX11 games works without issues.
Reproduction
Run any dx12 game on proton-experimental-7.0-20230123 with nvidia hybrid graphics setup. Logs for Cyberpunk 2077 attached.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the attached steam-1091500.log and reproducing a DX12 game with proton-experimental-7.0-20230123 on the listed NVIDIA hybrid graphics setup. Compare behavior with Proton versions using vkd3d 2.7 and 2.8. Done means DX12 games display correctly while the existing DX11 behavior remains unaffected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- computer-graphics, operating-systems
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100