ValveSoftware / ValveSoftware/Proton
Tom Clancy's Splinter Cell (13560)
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- Dominant language
- C++
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Description
Compatibility Report
- Name of the game with compatibility issues: Tom Clancy's Splinter Cell
- Steam AppID of the game: 13560
System Information
Steam Deck.
Latest stable SteamOS
- Proton version: 7.0.5
I confirm:
- that I haven't found an existing compatibility report for this game.
- that I have checked whether there are updates for my system available.
Symptoms
Black textures on characters and enviroment in certain cutscenes.
And ocasionally when first loading a save after starting a session the enviroment will have no textures
The cutscene problem did not exist in Proton 6.3-8, making this a regression
It has a workaround , using "-shadowmode=projector" in launch parameters, but this introduces a few shadow problems of its own.
The no enviroment textures after loading, if the level is loaded from a save after a cold start of the game, the textures of the level may be black - this is fixed by loading the level "Police Station" and then loading your save. I got this info from protondb as otherwise I could not play. Aside from this annoyances the games works wonderfully with the pc Widescreefix so I hope this can be sorted out
Reproduction
Try any current version of proton, launch the game and watch the first real time cutscene the plays after loading the Training Level.
Save on a different level. Restar the deck and the game, load the save, chance of no enviroment textures.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Training Level cutscene and cold-start save load on Steam Deck with Proton 7.0.5, then compare against Proton 6.3-8 and the -shadowmode=projector workaround. Done means character and environment textures render correctly in cutscenes and after loading saves without requiring the workaround.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- computer-graphics, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100