ValveSoftware / ValveSoftware/Proton

The Elder Scrolls V: Skyrim VR (611670)

Open
#609 9 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Game compatibility - Unofficial
Dominant language
C++
Stars
32.8k
Forks
1.6k
PR merge metrics
PR metrics pending

Description

Debian sid
Linux 4.17.17
CPU i7-6700
GPU GTX 1060@6GB
Nvidia 396.51
Proton 3.7-4
Vive pro

Played a few minutes.

Issues encountered:

  • Audio does not want to go through the headset. Had to disable all other sinks in pulseaudio (using pavucontrol). If redirected post-start to headset, sound is very distorted.
  • FPSs are low unless dynamic resolution is enabled, but then resolution is noticeably lower than on windows on same machine

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The report names no source file, test, or entry point. Start by reproducing Skyrim VR on Debian sid with Proton 3.7-4, using pavucontrol to observe headset audio routing and dynamic-resolution performance. Done would require isolating and documenting fixes for the reported audio and frame-rate problems.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, linux
Domain
ar-vr-xr, operating-systems, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.