ValveSoftware / ValveSoftware/Proton
Monster Hunter Rise (1446780)
Open
Nobody has claimed this yet.
AMD RADV
Game compatibility - Unofficial
Mesa drivers
NVIDIA drivers
XAudio2
- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Compatibility Report
- Name of the game with compatibility issues: Monster Hunter Rise
- Steam AppID of the game: 1446780
System Information
- GPU: RX 580
- Driver/LLVM version: 4.6 (Compatibility Profile) Mesa 21.3.3
- Kernel version: 5.16.0-arch1-1
- Link to full system information report as Gist: https://gist.github.com/dorni1234/417c810ec1e7434a1c62d5ce3c5ebe9a
- Proton version: 6.3-8, Experimental
I confirm:
- that I haven't found an existing compatibility report for this game.
- that I have checked whether there are updates for my system available.
Symptoms
Game starts up, crashes on "compiling shaders" on the first screen of the game.
Reproduction
Start the game.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached steam-1446780.log and the linked full system information report, then reproduce the crash while compiling shaders with the listed Proton versions. Done means identifying and resolving the compatibility issue so Monster Hunter Rise gets past the initial shader-compilation screen.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100