ValveSoftware / ValveSoftware/Proton
Proton failing to load Vulkan driver
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Description
Your system information
- Steam Runtime Version: 0.20210723.18
- Distribution (e.g. Ubuntu 18.04): openSUSE Tumbleweed
- Link to your full system information (Help -> System Information) in a Gist: https://gist.github.com/milliams/1cbead8ffe47dade7133c74ba46e4398
- Have you checked for system updates?: Yes
- What compatibility tool are you using?: Proton 6.3-5
- If you are using Steam Linux Runtime, or Proton 5.13 or newer: What versions are listed in
SteamLinuxRuntime_soldier/VERSIONS.txt?:
#Name Version Runtime Runtime_Version Comment
depot 0.20210723.18 # Overall version number
pressure-vessel 0.20210722.0
scripts v0.20210722.0-0-gb142f90 # Entry point scripts, etc.
soldier 0.20210719.0 soldier 0.20210719.0 # soldier_platform_0.20210719.0/
Please describe your issue in as much detail as possible:
When trying to run the Witcher 3 (I see the same with Prey too) through Proton, it seems to be failing to find the Vulkan driver
======================
Proton: 1624629470 proton-6.3-5
SteamGameId: 292030
Command: ['/storage2/SteamLibrary_Linux/steamapps/common/The Witcher 3/bin/x64/witcher3.exe']
Options: {'forcelgadd'}
depot: 0.20210723.18
pressure-vessel: 0.20210722.0
scripts: v0.20210722.0-0-gb142f90
soldier: 0.20210719.0 soldier 0.20210719.0
======================
esync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
32626.190:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin
<...>
32640.465:00c0:00c4:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
info: Game: witcher3.exe
info: DXVK: v1.9
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
32640.613:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineopenxr.dll" at 00007FB02B6C0000: builtin
warn: OpenXR: Unable to get required Vulkan instance extensions size
32640.615:00c0:00c4:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting Vulkan.
info: Required Vulkan extension VK_KHR_surface not supported
<...>
However, if I check vulkaninfo:
vulkaninfo:
==========
VULKANINFO
==========
Vulkan Instance Version: 1.2.182
Instance Extensions: count = 17
===============================
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 5
=================
VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.175, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1070)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1070)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1070)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1070)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1070)
Layer-Device Extensions: count = 0
Presentable Surfaces:
=====================
GPU id : 0 (NVIDIA GeForce GTX 1070):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 3
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
PRESENT_MODE_IMMEDIATE_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 8
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 1
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
Device Groups:
==============
Group 0:
Properties:
physicalDevices: count = 1
NVIDIA GeForce GTX 1070 (ID: 0)
subsetAllocation = 0
Present Capabilities:
NVIDIA GeForce GTX 1070 (ID: 0):
Can present images from the following devices: count = 1
NVIDIA GeForce GTX 1070 (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202671 (1.2.175)
driverVersion = 1972256896 (0x758e4080)
vendorID = 0x10de
deviceID = 0x1b81
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = NVIDIA GeForce GTX 1070
pipelineCacheUUID = f0a1f01f-42bb-ee34-8c5c-98b938d89b25
<...>
vkcube:
Selected GPU 0: NVIDIA GeForce GTX 1070, type: 2
The nvidia drivers are version (from glxinfo):
OpenGL core profile version string: 4.6.0 NVIDIA 470.57.02
I have removed all other packages which would provide an ICD, so /usr/share/vulkan/icd.d/ is empty.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the linked steam-292030.log with the linked vulkaninfo.log and the vkcube result, focusing on the failed Vulkan initialization and missing VK_KHR_surface message. Reproduce with The Witcher 3 or Prey through Proton 6.3-5; done means the game loads its Vulkan driver successfully.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100