ValveSoftware / ValveSoftware/Proton
Launching proton breaks my microphone until pulseaudio is restarted
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- Dominant language
- C++
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Description
It doesn't seem to matter which game I launch but it definitely happens on the following:
- Grip
- Elite Dangerous
- Supreme Commander 2
I have a Blue Yeti Nano which works fine, but whenever I launch a game using proton the green "ok" LED starts flashing yellow and the microphone stops working.
This is resolved by running pulseaudio -k. When doing so, the game's audio still works and the microphone is reconnected.
It seems like proton does some kind of pulseaudio configuration which breaks the microphone. I don't have any other microphones to test with but this issue happens consistently. Is there any way to debug this or a setting which stops proton from messing with pulseaudio?
It doesn't seem to always happen but it's at least 80% of the time I launch the game. pulseaudio -k always fixes it.
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First steps
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Research direction
Reproduce the failure with the listed Proton games and the Blue Yeti Nano, then compare microphone behavior before and after launching a game. Use pulseaudio -k only as the recovery baseline; done means identifying the Proton or PulseAudio interaction and preventing the microphone failure without restarting PulseAudio.
Written by the indexing model from the issue text.
Assessment
- Domain
- operating-systems
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100