ValveSoftware / ValveSoftware/Proton
Proton HTTP Proxy
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
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Description
Hello!
I am trying to debug DOOM Eternal's Battlemode when running within Proton (basically, matchmaking always fails). So I am trying to configure Proton to use an HTTP\HTTPS Proxy so that I can intercept the HTTP requests locally to try to glean some more information about what telemetry is being sent back to id\PlayFab.
I assumed that setting http_proxy would work when launching the game, but Proton doesn't seem to honor the variable. I also tried the WINE directions on this page: https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3F
Is there some other way to configure an HTTP proxy in Proton?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the DOOM Eternal Battlemode launch with http_proxy set and compare Proton's behavior with the linked Wine proxy FAQ. The issue provides no file, test, or implementation entry point; done would require an agreed way for Proton to route the game's HTTP/HTTPS traffic through a local proxy.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100