ValveSoftware / ValveSoftware/Proton

Proton HTTP Proxy

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Dominant language
C++
Stars
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Forks
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Description

Hello!

I am trying to debug DOOM Eternal's Battlemode when running within Proton (basically, matchmaking always fails). So I am trying to configure Proton to use an HTTP\HTTPS Proxy so that I can intercept the HTTP requests locally to try to glean some more information about what telemetry is being sent back to id\PlayFab.

I assumed that setting http_proxy would work when launching the game, but Proton doesn't seem to honor the variable. I also tried the WINE directions on this page: https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3F

Is there some other way to configure an HTTP proxy in Proton?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the DOOM Eternal Battlemode launch with http_proxy set and compare Proton's behavior with the linked Wine proxy FAQ. The issue provides no file, test, or implementation entry point; done would require an agreed way for Proton to route the game's HTTP/HTTPS traffic through a local proxy.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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