ValveSoftware / ValveSoftware/Proton
Guardians VR (1481440)
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- Dominant language
- C++
- Stars
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Description
Compatibility Report
- Name of the game with compatibility issues: Guardians VR
- Steam AppID of the game: 1481440
System Information
- GPU: AMD Radeon RX 6800 XT
- Driver/LLVM version: Mesa 21.1.3
- Kernel version: 5.13.0-172-tkg-bmq (fsync2 capable)
- SteamVR Beta 1.18.5
- Link to full system information report as Gist: https://gist.github.com/Patola/a69ef95b1b481d585b42f7796cfb0204
- Proton version: 6.3-5
I confirm:
- that I haven't found an existing compatibility report for this game.
- that I have checked whether there are updates for my system available.
Symptoms
I don't understand at all what's happening when I start the game. I see in my front the menus and a "cursor" that is more or less in the horizontal center of my view but very very low in the vertical axis so I have to raise my head to make it select any option. And sometimes when I try and hover an option it just dashes forward making me fall off the platform so I have to climb up the stairs again.
Also, when I press the [A] button on the valve knuckles (left or right hand) a menu appears but it's right out of my field of view, either too much to the left or too much to the right.
And a red translucent beam appears in the front of my vision.
I managed to start a single-player game -- the teleport tutorial but then it seems the weapon appears right in the middle of my view, like if it were in my face like a big nose. If I close my left eye I can clear see its side on the right of the screen, and if I close my right eye I can see its side on the left of the screen.
However looking down at my body it seems to be in the right place.
So it seems like some kind of weird confusion between the hand positions and headset position. I am not using vive trackers nor have I used them for a week, it's just the regular configuration of one headset, two controllers and two bases (plus one extra base but it should not influence anything).
Reproduction
Just start the game and try playing it.
Two screenshots can show that the red translucent beam and weapon "emanate" from the middle of the headset instead of the arms. And I get the impression that the two menus that appear at the sides (not shown there) should appear on the hands instead of the headset.


Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing Guardians VR with the reported SteamVR, Proton, controller, and headset configuration, then inspect the attached steam-1481440.log and linked system information report. The issue is resolved when the VR menus, cursor, beam, weapon, and controller positions are correctly aligned during startup and gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100