ValveSoftware / ValveSoftware/Proton
Monster Energy Supercross - The Official Videogame 3 (1089830)
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Compatibility Report
- Name of the game with compatibility issues: Monster Energy Supercross - The Official Videogame 3
- Steam AppID of the game: 1089830
System Information
- GPU: RTX 2060
- Driver/LLVM version: NVIDIA 455.45.01
- Kernel version: 5.4.0-58-generic
- Link to full system information report as Gist
- Proton version: Proton Experimental
I confirm:
-
that I haven't found an existing compatibility report for this game.
-
that I have checked whether there are updates for my system available.
-
steam-1089830_d3dcompiler47.log (
d3dcompiler_47.dllworkaround)
Symptoms
Application fails to launch without copying working d3dcompiler_47.dll into a specific installation directory (see Workaround below)
Once copied consistent application hangs occur shortly after loading the main menu while accessing content from an online source/server (highlight "1"):

Workaround
- Copy the d3dcompiler_47.dll file from
~/.steam/steam/steamapps/common/Monster Energy Supercross - The Official Videogame 3/Engine/Binaries/ThirdParty/CEF3/Win64into~/.steam/steam/steamapps/common/Monster Energy Supercross - The Official Videogame 3/supercross3/Binaries/Win64
Reproduction
- Select the title within your
Libraryusing the Steam client and press thePlaybutton
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with steam-1089830.log and steam-1089830_d3dcompiler47.log, then reproduce the launch failure and subsequent hang using Proton Experimental. Compare behavior with and without the d3dcompiler_47.dll workaround in the two listed installation directories. Done means the game launches and loads online content without the manual DLL copy.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100