ValveSoftware / ValveSoftware/Proton

Vain Riser (1059850)

Open
#4,482 4 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Game compatibility - Unofficial
Dominant language
C++
Stars
32.8k
Forks
1.6k
PR merge metrics
PR metrics pending

Description

Compatibility Report

  • Name of the game with compatibility issues:Vain Riser
  • Steam AppID of the game:1059850
  • This game is still developing, this report was reported by game developer.

System Information

Gist:https://gist.github.com/Seng-Jik/5c4f1558c2611922a53b8eabb2d1b9a5

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

This game is working on Windows 7 fine, and this game is only support D3D11(Feature Level:D3D10_0).
Using Windows 8.1 SDK, Visual Studio 2019, MSVC 14.28.

  • call SteamAPI_Init
  • call SteamUtils()->SetOverlayNotificationPosition
  • call SteamUserStats()->RequestCurrentStats
  • Load save data from Steam Cloud API
  • call Steam Remote Play apis for preparing Steam Remote Play
  • CoInitializeEx
  • Imm32.dll --> ImmDisableIME
  • Create Window
    • CreateWindowEx
    • RegisterTouchWindow (failed, but ignored)
    • Hacking WM_SIZE and WM_SIZING
  • Create D3D SwapChain and D3D11Device
If PROTON_USE_WINED3D is enabled.

Broken in Line 101 with no message.
Logs: WINED3D_ENABLED.log

If PROTON_USE_WINED3D is disabled.
  • D3DDevice create failed with HRESULT=0x80004005(DriverType = REFERENCE)
  • Hardware and WARP device create failed.
    Logs: WINED3D_DISABLED.log

Reproduction

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with WindowsImpl/D3DDevice.cpp, especially lines 12–136, and review the linked WINED3D_ENABLED.log and WINED3D_DISABLED.log. Reproduce the D3D11 device and swap-chain creation failure under both configurations; done means the compatibility cause is identified and the game reaches the next startup stage.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.