ValveSoftware / ValveSoftware/Proton
Company of Heroes 2 (231430)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Compatibility Report
- Name of the game with compatibility issues: Company of heroes 2
- Steam AppID of the game: 231430
System Information
- GPU: GTX 960
- Driver/LLVM version: Nvidia 440.82
- Kernel version: 5.6.11-1-default
- Link to full system information report: https://gist.github.com/Frambooisier/acf5056b2ef473aab83a31bf84624d4a
- Proton version:5.0-7
I confirm:
- [ ✔] that I haven't found an existing compatibility report for this game.
- [ ✔] that I have checked whether there are updates for my system available.
Symptoms
S
Game freeze when more than 6 infantry units are present/spawn ,I am using the Cheatcommands II mod to do the testing and spawn units. if less than 6 infantry units are on the field game works perfectly.
sometimes, it seems to be random (I couldn't tie any variables affecting the occurrence of this bug) the game gets stuck/freeze when the game finishes loading a match. when the game is stuck on a fully loaded screen, but the actual match does not start, the environment sounds of actual match plays correctly but player input does not work.
Esync off prevents the game from freezing but it causes in match sound loops when there are multiple sounds played (more than 2 units shooting causes sound loop) when multiple sound sources played, the sound loop is permanent and that causes the inability to exit the match to the main menu. There is a known workaround to reduce (what I understand) the number of sounds played in game at once, decreasing sound looping but in competitive gaming, that solution is not acceptable.
Update 26-05-2020
I did some additional testing and it appears that bug occurs only when a larger group of infantry units are close to each other, when spread across the map even in groups of 2 the bug does not occur(game freeze).
Reproduction
-Start the custom game build more than 6 infantry units, play.
-Playing as OKW (obercommando west) spawn 4 volksgrenadier squads in close distance to each other, freeze should occur in about 5 seconds.
Other users reports
Eddie
- OS manjaro kde
- CPU 3800x with x570 chipset (16GB ram)
- GPU: 5700xt
- Driver/LLVM version: Nvidia 440.82
- Kernel version: 5.6.11-1-default
- Proton version:5.0.9
- launch options
PROTON_NO_ESYNC=1 MANGOHUD=1 MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-left,width=405 RADV_PERFTEST=aco %command%
Deck
i5-6400 16gb
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the attached steam-231430.log and the reproduction steps for Company of Heroes 2 using Proton 5.0-7, focusing on the freeze with clustered infantry units and the differing behavior with esync disabled. Done would require confirming the behavior against a current Proton version and identifying a reproducible compatibility cause or resolution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100