ValveSoftware / ValveSoftware/Proton

Unreal Gold (13250)

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Game compatibility - Unofficial
Dominant language
C++
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Description

Compatibility Report

System Information

ORIGINAL D3D RENDER DEFAULT SETTINGS LOG:
steam-13250def.log

ORIGINAL D3D RENDER TWEAKED INI LOG:
steam-13250tdef.log

UPDATED OGL RENDER LOG:
steam-13250.log

Symptoms

When launching the game for the first time, the game will crash with an error. It seems to involve the default resolution and colorbits being 640x480x16. Once I changed the resolution settings in the "Unreal.ini" file, the game started fine with the default D3D render.

Upon looking for an updated render for this game, I stumbled upon a couple options. Two being D3D10 and D3D11, and another being an OGL option.

D3D10: https://kentie.net/article/d3d10drv/index.htm
D3D11: https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx

NEW OGL: https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1585941282

OLD OGL: https://oldunreal.com/specialpatches.html

I personally don't like the D3D renders, as I feel the updated graphical effects are not faithful to the original game. OGL on the other hand, is perfect. The OMP patches OGL builds are 2005 for "v0.2", and 2011 for "experimental OMPv0.99". The other OGL render from the forum page, is dated 2014, so its the prefered and most recent.

Of course this is for Steam 226b. You can also simply download the 227 patch from oldunreal, which is the best and simplest route.

https://www.oldunreal.com/

Same behavior as UT99.
https://github.com/ValveSoftware/Proton/issues/568

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the attached Steam 13250 logs and the reported Unreal.ini resolution and color-depth settings, then reproduce the first-launch crash with Proton 5.6-GE-2. Compare the behavior with the linked UT99 issue 568 and test whether the reported renderers change the result. Done means identifying a reproducible Proton compatibility cause and verifying a fix for Unreal Gold's initial launch.

Written by the indexing model from the issue text.

Assessment

Tech stack
linux, unreal-engine
Domain
game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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