ValveSoftware / ValveSoftware/Proton

Audio latency when the audio output samplerate is default to higher than 48 KHz.

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#3,574 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Forks
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Description

Compatibility Report

  • Name of the game with compatibility issues: RESIDENT EVIL 2 / BIOHAZARD RE:2
  • Steam AppID of the game: 883710

System Information

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

There is a serious latency issue when the default output sample rate is higher than 48KHz, but the problem is gone if I have played other 96KHz music first, then there is no latency in game although the output format is resampled to 96KHz.

Reproduction

edid /etc/pulse/daemon.conf
edid default-sample-rate to 96000
pulseaudio --kill
pulseaudio --start

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce RESIDENT EVIL 2 with default-sample-rate set to 96000 in /etc/pulse/daemon.conf, restarting PulseAudio with pulseaudio --kill and pulseaudio --start. Compare the game's audio latency before and after playing 96 KHz music, and use the Proton log if available; done means high-rate output no longer causes latency.

Written by the indexing model from the issue text.

Assessment

Tech stack
linux
Domain
audio-video-rtc
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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