ValveSoftware / ValveSoftware/Proton
The "Compiling Shaders" DXVK HUD variable should be enabled by default
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
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Description
Feature Request
I confirm:
- that I haven't found another request for this feature.
- that I have checked whether there are updates for my system available that
contain this feature already.
Description
Enable the compiler variable in DXVK's HUD by default, so players can see when the game is compiling shaders.
Justification [optional]
DXVK HUD normally has some pretty niche variables, not everyone needs to know CPU or GPU usage all the time. However, it would probably divert a load of confusion to the right place if the option; compiler in DXVK HUD was to be on by default. The "compiling shaders" message coming up every time a game stutters/ hangs would hopefully reduce the frequency to say "This game runs poorly", when in actuality, said game is likely shader caching on the first run.
Even if players don't know what "compiling shaders" actually means, the phrase is documented in other areas (such as the DXVK readme, and one would assume appropriate linux gaming subreddits) to get a cursory understanding of what any given game is doing when it stutters/ runs really slowly.
Risks [optional]
Not many come to mind, though perhaps the text might overlay with an ingame UI, which might cause issues.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating where DXVK HUD variables are configured and how the compiler variable is enabled. Consult the DXVK README for the documented HUD option, then verify that shader-compilation status appears by default without manual configuration and consider the reported risk of covering in-game UI.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100