ValveSoftware / ValveSoftware/Proton
Boet Fighter (App ID 1108350)
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- Dominant language
- C++
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Description
Compatibility Report
- Name of the game with compatibility issues: Boet Fighter
- Steam AppID of the game: 1108350
System Information
- GPU: GTX 760
- Driver/LLVM version: 435.21
- Kernel version: 4.15
- Link to full system information report as Gist: https://gist.github.com/lengau/08a3d19261184ba33cdfd68b06ad13c0
- Proton version: 4.2-9, 4.11-7, 3.16
I confirm:
- that I haven't found an existing compatibility report for this game.
- that I have checked whether there are updates for my system available.
Symptoms
- Cut scenes don't work. This seems to be a symptom of #1464, as the media files fit this. The first relevant error message can be found on line 3957 of the log.
- At the point where you meet "kim", either that cutscene freezes the game or something else happens. (This happens after the second scene. First scene is in the night club, second in the pool hall.) You can see issues with it loading KIM.mp4 at line 19403 of the error log, followed by repeated "Has reached kim1" and "has reached kim2" messages.
- The menu screen only partially displays when using dxvk
- On Proton 4.11 with DXVK, the first time a punch happens (either if I dock an oke or if he docks me) the game freezes. xorg, plasmashell, and the game all start using massive amounts of resources and makes the X session basically unusable (frozen - mouse can still move, but no mouse events occur). Ctrl+Alt+Escape to open the window killer doesn't work, but SIGTERM to Boet Fighter from an SSH session restores my graphical session to normal. Log attached:
proton_4.11_dxvk.log
Workarounds
Menu screen looks better (though not the same as in Windows) when using Wine's Direct3D implementation.
Without PROTON_USE_WINED3D:

Log:
PROTON_DXVK_MENU.log
With PROTON_USE_WINED3D=1:

Log:
PROTON_WINED3D_MENU.log
Failed workarounds:
PROTON_NO_D3D11andPROTON_NO_D3D10make the game fail as it's only built with Direct3D 11 support.
Reproduction
Menu graphical issues:
Open the game with default settings (no PROTON_USE_WINED3D) in any version of Proton
Freeze with systemwide consequences upon punch:
NOTE: The punch needs to actually hit somebody. Punching the air does not count.
- Open the game in Proton 4.11 with DXVK (make sure
PROTON_USE_WINED3D=0or similar). - Choose Single Player
- Choose New Game
- Press spacebar to skip the opening cut scene
- Wait for an enemy to appear and punch it.
Cutscenes don't occur
- Open the game with any version of Proton, seemingly with any settings (default settings are fine, also works with
PROTON_USE_WINED3D) - Choose Single Player
- Choose new game
- Note that the opening cutscene is skippable, but doesn't actually play.
Stops working upon meeting Kim
Play through the first two levels (nightclub and pool hall). It gets stuck (indefinitely?) after the pool hall.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported menu, cutscene, Kim, and punch failures with the listed Proton versions, then inspect steam-1108350.log around lines 3957 and 19403 and proton_4.11_dxvk.log. Compare DXVK with PROTON_USE_WINED3D=1 and use the attached logs to verify each reported symptom and its resolution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- computer-graphics, operating-systems, testing-qa
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100