ValveSoftware / ValveSoftware/Proton
Compatibility with Reshade [dx9, dx11]
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Feature Request
Make reshade work with steamplay and proton.
UPDATE: Reshade can be made to work with most instances but often requires special environmental settings.
I confirm:
- that I haven't found another request for this feature.
- that I have checked whether there are updates for my system available that
contain this feature already.
Description
Reshade.me works in wine dxvk but not proton and steamplay.
Justification
Everyone uses/needs it
Risks
None
References
None, first time on proton github
Tested Games (results)
Kingdom Come Deliverance: dxgi.dll,64bit - (reshade works in 4.11 but ctd at menu problem)
War Thunder: dxgi.dll,64bit - (reshade works with PROTON_NO_ESYNC=1) NOTE: Fails to exit correctly, requires manual closing of process (issue not present with lutris)
Risen 3 Titan Lords: d3d9.dll,64bit - (works with D9VK)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests; start by reproducing the reported ReShade behavior under Proton or Steam Play with the listed DX9 and DX11 games and environment settings. Done means ReShade works reliably without game crashes or manual process closure, including the cases described in the report.
Written by the indexing model from the issue text.
Assessment
- Domain
- operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100