ValveSoftware / ValveSoftware/Proton
VT recognizing added to Proton?
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Feature Request
Virtualization Technology (VT) for games and apps
I confirm:
- [X ] that I haven't found another request for this feature.
- [X ] that I have checked whether there are updates for my system available that
contain this feature already.
Description
I tried to run KOPLAYER (an android emulator) and it got stuck at 99% loading and then showed me a message that VT is disabled (which is not because I have enabled it in UEFI myself and if it were disabled, Virtualbox wouldn't run). A friend of mine said I should post a feature request here.
For better understanding of the problem you can run it on your system with Proton 4.2-2 and see for yourselves.
Justification [optional]
Almost everything is OK, just VT doesn't seem to be recognized, whereas the app won't run with Wine at all (stable 4.0), so I figured it would be better to complete the set in Proton.
Risks [optional]
None that I know of.
References [optional]
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by reproducing KOPLAYER under Proton 4.2-2 and investigate how its VT detection behaves when virtualization is enabled in UEFI; done would mean the app recognizes VT and no longer reports it as disabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100