ValveSoftware / ValveSoftware/Proton
Warlock - Master of the Arcane (203630)
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
- PR merge metrics
- PR metrics pending
Description
Steps to reproduce
- Launch a new game of Warlock - Master of the Arcane
- Save it just after it launches. You will notice that there's already one savegame listed, an autosave
- Exit the game to the main menu.
- Click either "Continue" or "Load game". At this point a list of savegames is expected. Instead you will stay in the main menu with the following error message in a popup window:
LoadGame error:
TXML::Node(TXML:EMPTY_NODE:Empty)-
GetExistingNode(): cannot find node 'GameServer'"
Version of Proton : 3.7-5 Beta and 3.7-3 (with 3.7-3 you don't see the error message)
Steam system info - Portable Acer.txt
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the save-and-reload sequence in Warlock - Master of the Arcane with Proton 3.7-5 Beta and 3.7-3, using the attached Steam system information. Trace the save loading path around the missing GameServer node and compare both Proton versions. Done means Continue and Load game display the available savegames instead of returning to the main menu with the XML error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100