ValveSoftware / ValveSoftware/Proton
Lumines audio and control issues (11900)
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- Dominant language
- C++
- Stars
- 32.8k
- Forks
- 1.6k
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Description
The game runs but audio is stuttering and glitchy, and sound effects lag behind the event they go with (mousing over a menu item, for example).
If a controller is connected, then the game acts as though it's receiving random inputs, even if no buttons are being depressed.
My specs: https://gist.github.com/KGOrphanides/c0fe99f0d9824a8ab434907637c07400
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing Lumines with the reported audio and controller conditions, using the linked system specifications as context. Investigate the audio stuttering and delayed sound effects separately from the random controller inputs. Done means audio events are timely and controller input is stable while the game runs.
Written by the indexing model from the issue text.
Assessment
- Domain
- operating-systems
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100