ValveSoftware / ValveSoftware/GameNetworkingSockets

Feedback on message delivery

Open
#44 1 comment 4 reactions 1 assignee View on GitHub

@zpostfacto is already working on this.

Since Jan 18, 2019.

enhancement
Dominant language
C++
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Description

We know which messages have been acked. Indeed, we have expended significant energy to do this efficiently. We should expose this information to the application, so that they won't re-implement this functionality themselves.

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