ValveSoftware / ValveSoftware/GameNetworkingSockets

Undefined behavior in Plat_IsInDebugSession

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C++
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Description

Hello,

While debugging the PlayStation build, we noticed undefined behavior in Plat_IsInDebugSession. It seems that the NDA material has been removed but is missing a replacement in the ps5 project.

https://github.com/ValveSoftware/GameNetworkingSockets/blob/partner/src/tier0/dbg.cpp#L121

bool Plat_IsInDebugSession()
{
...
#elif IsPlaystation()
	// NDA material           << does not return any value
#elif IsNintendoSwitch()
	return false;
#else
	#error "HALP"
#endif
}

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Research direction

Start in src/tier0/dbg.cpp at Plat_IsInDebugSession and inspect the IsPlaystation() preprocessor branch, then check the PS5 project configuration and available platform implementations. Confirm the replacement behavior with the PS5 build or tests, and consider the issue done when the function returns a defined result without introducing platform-specific build failures.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
operating-systems
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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