ValveSoftware / ValveSoftware/GameNetworkingSockets
Support P2P Connections with Custom Signaling Between Steam and OSS Library Versions
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- Dominant language
- C++
- Stars
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- Merged PRs (30d)
- 1
Description
As a user, I would like to establish P2P connections using custom signaling between the Steam version of the library and the OSS (Open Source Software) version.
However, the Steam version currently disallows unauthenticated/unsigned P2P communication, which prevents this interoperability.
EUnsignedCert CSteamNetworkConnectionBase::AllowRemoteUnsignedCert()
{
#ifdef STEAMNETWORKINGSOCKETS_OPENSOURCE
// We don't have a cert authority. We probably ought to make this customizable
return k_EUnsignedCert_Allow;
#else
return k_EUnsignedCert_Disallow;
#endif
}
[11:35:39.700] [warning] NetInterfaceGNS.cpp:188 - Failed to start accepting P2P connect request from str:393FD8571292475BB1128DCC7D73745 on vport 0; Unsigned certs are not allowed
Ideally it could be controlled with new config var for non-SDR connections.
k_ESteamNetworkingConfig_P2P_AllowWithoutAuth
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with CSteamNetworkConnectionBase::AllowRemoteUnsignedCert and the NetInterfaceGNS.cpp:188 warning path. Trace how networking configuration variables are defined and applied, focusing on the proposed k_ESteamNetworkingConfig_P2P_AllowWithoutAuth setting for non-SDR connections. Done means the setting controls whether these unsigned P2P connections are accepted between Steam and OSS library versions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- networking, security
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100