ValveSoftware / ValveSoftware/GameNetworkingSockets

API to disable retry for reliable messages (outdated messages)

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#355 2 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C++
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

I want to implement a data replication system where data is one way replicated from server to client. Replicating data like unit positions should be reliable, while occasional data loss is acceptable. So whenever a new replication message is sent, older messages will no longer perform retransmission. (The last message will need to be reliable so the unit won't stay at wrong places on clients).

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  3. Fork the repository and make your change on a branch.
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Research direction

Start by reviewing the existing reliable-message API and how retransmission is handled for messages that become outdated. Define how newer replication messages supersede older ones while the latest message remains reliable. Done means the API supports this behavior without leaving the client at an incorrect final state.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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