ValveSoftware / ValveSoftware/GameNetworkingSockets
"Cert is not authorized for appid 0, only $appId"
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- Dominant language
- C++
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Description
I've been developing a game server in Go with the Go GNS bindings, which only target the open source version
I've recently created an app, and then got the Steamworks.NET version for my Unity client.
When the client attempts to connect to the server, The server outputs the following errors when trying to accept the connection. I've tried adding k_ESteamNetworkingConfig_IP_AllowWithoutAuth = 1 on both server and client, but that does not seem to be sufficient.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the reported "Cert is not authorized for appid 0" output and compare the Go GNS server setup with the Steamworks.NET Unity client setup, including the attempted k_ESteamNetworkingConfig_IP_AllowWithoutAuth setting. Done means the issue documents the required compatible authentication or connection configuration, with a reproducible client-to-server test or a clearly confirmed external integration limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- go, unity
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100