ValveSoftware / ValveSoftware/GameNetworkingSockets
Emscripten/WebAssembly/WASM Support
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- Dominant language
- C++
- Stars
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
Hi,
Does this package support compilation to WASM and function on the web (somehow using WebSockets or TCP) to allow the game to function (albeit much slower & with head-of-line blocking) on the web?
Let me know if there's any possibility of this building for the web, or if I could implement a custom backend for this to work.
Thanks,
Chase
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the project's build configuration for an Emscripten/WebAssembly target and the networking abstraction used by the package. Investigate whether WebSockets or TCP can provide the required transport, then define whether a supported web build or a documented custom-backend path is feasible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, wasm
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100