ValveSoftware / ValveSoftware/GameNetworkingSockets

Emscripten/WebAssembly/WASM Support

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#319 1 comment 2 reactions 0 assignees View on GitHub

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enhancement help wanted
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Hi,

Does this package support compilation to WASM and function on the web (somehow using WebSockets or TCP) to allow the game to function (albeit much slower & with head-of-line blocking) on the web?

Let me know if there's any possibility of this building for the web, or if I could implement a custom backend for this to work.

Thanks,
Chase

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the project's build configuration for an Emscripten/WebAssembly target and the networking abstraction used by the package. Investigate whether WebSockets or TCP can provide the required transport, then define whether a supported web build or a documented custom-backend path is feasible.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, wasm
Domain
networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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