ValveSoftware / ValveSoftware/GameNetworkingSockets
Signaling through XMPP (or other protocols?)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 9.9k
- Forks
- 749
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 1
Description
Some sort of signaling service is needed for P2P connections. (See README_P2P.md). Steamworks provides this services for games on Steam, but we need a solution for the opensource version. We should support other open-source standards. XMPP in particular seems appropriate, but perhaps there are others? (Maybe Tailscale DERP ?)
This is probably a great task for somebody motivated. It would not require modifying any of existing files, the code is already organized for this to be customizable, and there is an example that demonstrates what needs to be done.
We would welcome your additions to this repository, or if you want it to be your own project, we would be happy to link to it, assuming it meets some basic requirements.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with README_P2P.md and the existing example that demonstrates the customizable signaling interface. Determine which open-source signaling protocol or service best fits the project, then define the integration or standalone project against the repository's basic requirements. Done means providing a working addition or a linked project that supplies signaling for P2P connections.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100