ValveSoftware / ValveSoftware/Fossilize

Why is fossilize always running?

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#247 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
780
Forks
78
PR merge metrics
No merged PRs in 30d

Description

I have a 12 core Ryzen 5900x and only a few games on my computer, but it seems that steam is constantly running fossilize.

How on earth does it take my computer 28mins to compile a fully featured Linux kernel, but after rebooting, Steam spends hours processing who knows what?

I just cannot fathom this order of magnitude of required processing, Especially considering steam never even bothers to update my games, so I cannot fathom why It would need to spend so long processing shaders from World of Tanks and Apex Legends (and Noita/Factorio if that even counts as OpenGL titles).

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Research direction

The report names Steam, Fossilize, and the games World of Tanks, Apex Legends, Noita, and Factorio, but no source file, test, or entry point. Start by reproducing the prolonged processing and determine which Fossilize operation is involved. Done would require a clearly scoped, reproducible problem and an agreed expected behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, performance
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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