UnrealMultiple / UnrealMultiple/TShockPlugin
[Feat]History track liquid
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 128
- Forks
- 37
- Avg merge
- 1d 18h
- Merged PRs (30d)
- 3
Description
已阅须知 | Read the guidelines
- 是 | Yes
功能有益 | Feature is beneficial
- 是 | Yes
插件名字 | Plugin Name
History
需要什么功能? | What feature do you need?
Restore for liquid as well as lava or something
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the History plugin entry point and the existing restoration path for lava. Determine how liquid restoration should behave, then verify that the feature restores liquid as well as lava without breaking existing History behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100