UnrealMultiple / UnrealMultiple/TShockPlugin
[BUG] Weapon plus
Open
Nobody has claimed this yet.
bug
- Dominant language
- C#
- Stars
- 128
- Forks
- 37
- Avg merge
- 1d 18h
- Merged PRs (30d)
- 3
Description
已阅须知 | Read the guidelines
- 是 | Yes
BUG可复现 | Bug is reproducible
- 是 | Yes
插件最新 | Plugin is up-to-date
- 是 | Yes
插件名字 | Plugin Name
weapon plus
系统 | System
Windows
发生了什么? | What happened?
sometimes players with low latency when relogging modified weapons are duplicated
如何复现 | How to reproduce
.
期望的结果? | Expected result?
fix this bug
文本日志 | Text log
控制台日志 | Console log
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or useful log is named; begin by locating the weapon plus plugin entry points in the TShockPlugin repository. Reproduce the Windows relog scenario with low latency and modified weapons, then verify that weapons are not duplicated after relogging.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100