UnrealMultiple / UnrealMultiple/TShockPlugin

[BUG] Weapon plus

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bug
Dominant language
C#
Stars
128
Forks
37
Avg merge
1d 18h
Merged PRs (30d)
3

Description

已阅须知 | Read the guidelines
  • 是 | Yes
BUG可复现 | Bug is reproducible
  • 是 | Yes
插件最新 | Plugin is up-to-date
  • 是 | Yes
插件名字 | Plugin Name

weapon plus

系统 | System

Windows

发生了什么? | What happened?

sometimes players with low latency when relogging modified weapons are duplicated

如何复现 | How to reproduce

.

期望的结果? | Expected result?

fix this bug

文本日志 | Text log

控制台日志 | Console log

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, or useful log is named; begin by locating the weapon plus plugin entry points in the TShockPlugin repository. Reproduce the Windows relog scenario with low latency and modified weapons, then verify that weapons are not duplicated after relogging.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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