UniversalMediaServer / UniversalMediaServer/UniversalMediaServer
FF + RWD control on PC
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- Dominant language
- Java
- Stars
- 2.7k
- Forks
- 529
- Avg merge
- 2d 22h
- Merged PRs (30d)
- 23
Description
When transcoding, for devices that use seek by byte, you can't FF or RWD
I was looking around for some info about DNLA GetProtocolInfo when I saw mention of trick modes, that the stream could be played at 2X speed and the renderer at normal speed for example.
Would it be possible to manipulate the stream with controls on PC to simulate those signals that would normally be sent if played on device with seek by time?
If thats possible how about adding 1.5x, 2x speed? (would have to manipulate the audio to keep same pitch like youtube does though)
How about the possibility to add overlay with progress bar while using FF or RWD as the one on the renderer will be no use.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the transcoding and DLNA control paths, then determine whether PC-side FF/RWD and variable-speed playback are supported. Done would require defined FF/RWD controls, speed options with preserved audio pitch, and a usable progress overlay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100