Unity-Technologies / Unity-Technologies/uGUI
if GameObject not in view ,this will True Forever
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.6k
- Forks
- 323
- PR merge metrics
- No merged PRs in 30d
Description
m_ContentBounds != m_PrevContentBounds || m_Content.anchoredPosition != m_PrevPosition
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Search the uGUI source for the shown comparison and read the surrounding update or layout logic. Reproduce the case where a GameObject is not in view, then verify that the comparison no longer remains true forever while it stays out of view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100