Unity-Technologies / Unity-Technologies/uGUI

if GameObject not in view ,this will True Forever

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Dominant language
C#
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Description

m_ContentBounds != m_PrevContentBounds || m_Content.anchoredPosition != m_PrevPosition

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Search the uGUI source for the shown comparison and read the surrounding update or layout logic. Reproduce the case where a GameObject is not in view, then verify that the comparison no longer remains true forever while it stays out of view.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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