Unity-Technologies / Unity-Technologies/multiplayer-community-contributions

Netcode for GameObjects Web Socket WebGL build error

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stat:awaiting triage type:bug
Dominant language
C#
Stars
555
Forks
197
Avg merge
4d 12h
Merged PRs (30d)
1

Description

I am using Netcode for GameObjects, but everytime I try to build it to WebGL, it gives a "RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature mismatch" error.

I started using the web socket transport, and I was wondering how I would be able to set up clients for WebGL. I want a linux server and have WebGL clients connect to it. For testing purposes, I want to host using a Windows machine and use WebGL to connect clients to it. However, the error persists.

Is there more setup I need to do before I can build for WebGL? Why does the error persistent even though I am using a web socket transport for my WebGL build?

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Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the WebGL build with Netcode for GameObjects and the linked WebSocket transport, then inspect the reported null-function or signature-mismatch error and the transport's WebGL setup requirements. Compare the client setup with the intended Linux or Windows server arrangement. Done means identifying whether this is a missing setup step or an incompatibility and documenting the confirmed resolution.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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