Unity-Technologies / Unity-Technologies/multiplayer-community-contributions
Netcode for GameObjects Web Socket WebGL build error
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- Dominant language
- C#
- Stars
- 555
- Forks
- 197
- Avg merge
- 4d 12h
- Merged PRs (30d)
- 1
Description
I am using Netcode for GameObjects, but everytime I try to build it to WebGL, it gives a "RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature mismatch" error.
I started using the web socket transport, and I was wondering how I would be able to set up clients for WebGL. I want a linux server and have WebGL clients connect to it. For testing purposes, I want to host using a Windows machine and use WebGL to connect clients to it. However, the error persists.
Is there more setup I need to do before I can build for WebGL? Why does the error persistent even though I am using a web socket transport for my WebGL build?


Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the WebGL build with Netcode for GameObjects and the linked WebSocket transport, then inspect the reported null-function or signature-mismatch error and the transport's WebGL setup requirements. Compare the client setup with the intended Linux or Windows server arrangement. Done means identifying whether this is a missing setup step or an incompatibility and documenting the confirmed resolution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100