Unity-Technologies / Unity-Technologies/com.unity.webrtc
[REQUEST]: Build WebRTC with OpenSSL instead of BoringSSL
@karasusan is already working on this.
Since Jul 14, 2023.
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Description
Is your feature request related to a problem?
Hello there, thank you for your amazing work on this WebRTC integration for Unity!
Currently, I am trying to add a WebSocket Plugin (for signaling) to your existing C++ CMakeLists project, but I always get either duplicate symbols errors (when adding OpenSSL) or missing symbols (when relying on BoringSSL symbols) as most of the Websocket libraries rely on OpenSSL, but WebRTC is built with BoringSSL (an OpenSSL fork). So, its symbols are similar, but don't match exactly. See also: https://bugs.chromium.org/p/webrtc/issues/detail?id=10160
"Although BoringSSL is an open source project, it is not intended for general use, as OpenSSL is. We don't recommend that third parties depend upon it. Doing so is likely to be frustrating because there are no guarantees of API or ABI stability."
It's just very frustrating that I've been trying to add Websocket signaling to this project for weeks now just to find out that what we can do with WebRTC native is very limited due to BoringSSL.
Describe the solution you'd like
I see that you are already patching when building WebRTC. Is it possible that you guys either build WebRTC linking towards OpenSSL by default or provide a separate build script that helps doing that (as I'm not deep enough in this topic)?
Describe alternatives you've considered
No response
Additional context
As I consider you guys experts, what are your thoughts and experiences? Did you build WebRTC using OpenSSL before? How hard would it be to do?
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