Unity-Technologies / Unity-Technologies/com.unity.toonshader
[Feature Suggestion]Would be great to support path tracing in HDRP
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- Dominant language
- C#
- Stars
- 1.6k
- Forks
- 211
- Avg merge
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- Merged PRs (30d)
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Description
Path tracing has became more and more accessible for gamers and Unity engine, and certain anime games have supported path tracing, such as NTE (although made with Unreal). Currently UTS doesnt work with path tracing in Unity 6.3, materials are just in black. It would be great to support path tracing, which can be an example for anyone who wants to achieve advanced rendering in anime style.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported behavior with UTS in Unity 6.3 and HDRP using path tracing. Investigate why the materials appear black, then define support and verify that toon materials render correctly under path tracing, ideally with an anime-style example.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100