Unity-Technologies / Unity-Technologies/com.unity.toonshader
UTS3 are not allow using Outline with Transparency on, while UTS2 able to do that
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Description
Also i want to report, that UTS3 are not allow using Outline with Transparency on, while UTS2 able to do that
Originally posted in #375
@Hatsune-Mikun
I am creating this issue separate #375 to keep each bug report focused and manageable.
To help us investigate and resolve this issue, could you please provide:
-
Specific details about the issue:
- What render pipeline are you using? (Built-in RP / URP / HDRP)
- What exactly happens when you enable both Outline and Transparency in UTS3?
- Are there any error messages in the console?
-
Sample project with reproduction steps
- A minimal reproduction project would be extremely helpful
- Step-by-step instructions to reproduce the issue
-
Expected vs. Actual behavior:
- Screenshots or videos comparing UTS2 (working) vs UTS3 (not working) would be valuable
Thank you for reporting this issue!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name a file, test, render pipeline, error, or reproducible steps. Start by determining whether the project uses Built-in RP, URP, or HDRP, then capture the Outline and Transparency behavior, console output, and a minimal sample comparing UTS2 with UTS3. Done means the failure is reproducible and the expected versus actual behavior is documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100