Unity-Technologies / Unity-Technologies/Unity.Mathematics
Support for 32-bit fixed point types - fixed, fixed2, fixed3, fixed4
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- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
I know that Burst is promising cross-platform floating point determinism in the future, but that's not only a high bar to cross (it's a problem almost nobody has solved before), it also limits the usability of deterministic computation to Burst compiled jobs.
Having general access to fixed point computations, be it 32 (Q16) or 64 (Q32) bit, could make it much easier to have universally available deterministic decimal computations.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name any files, tests, or entry points. Start by locating the existing vector types and math functions in this C# library, then determine the scope needed for fixed, fixed2, fixed3, and fixed4 types and fixed-point deterministic computations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100