Unity-Technologies / Unity-Technologies/Unity.Mathematics

Support for 32-bit fixed point types - fixed, fixed2, fixed3, fixed4

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Dominant language
C#
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Forks
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Description

I know that Burst is promising cross-platform floating point determinism in the future, but that's not only a high bar to cross (it's a problem almost nobody has solved before), it also limits the usability of deterministic computation to Burst compiled jobs.

Having general access to fixed point computations, be it 32 (Q16) or 64 (Q32) bit, could make it much easier to have universally available deterministic decimal computations.

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First steps

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Research direction

The issue does not name any files, tests, or entry points. Start by locating the existing vector types and math functions in this C# library, then determine the scope needed for fixed, fixed2, fixed3, and fixed4 types and fixed-point deterministic computations.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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