Unity-Technologies / Unity-Technologies/Unity.Mathematics
Support for ushort
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- Dominant language
- C#
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Description
Hello,
while trying to better pack my structs I have realized that Unity.Mathematics does not support ushort (UInt16). It supports all other types (uint, ulong) so why is that? UShorts, among others, are widely used to save memory on indices for visual or physics mesh.
Thanks
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the Unity.Mathematics type implementations and the existing uint and ulong support. Determine the scope needed for ushort support across the library, then verify that ushort-based types and math functions behave consistently with the existing supported types.
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Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100