Unity-Technologies / Unity-Technologies/Unity.Mathematics

Add operators for multiplication functions

Open
#77 2 comments 2 reactions 1 assignee View on GitHub

@unpacklo is already working on this.

Since Aug 13, 2019.

Dominant language
C#
Stars
1.4k
Forks
159
PR merge metrics
No merged PRs in 30d

Description

Right now the only way to multiply quaternion by quaternion or float4 by float4x4 is with math.mul. This concept is familiar reasonably discoverable for developers with shader programming experience, but that does not make up the majority of our users. We need to either fix the discoverability problem or provide the operators most users would expect from the Vector3, etc API

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.