Unity-Technologies / Unity-Technologies/Unity.Mathematics
Add operators for multiplication functions
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@unpacklo is already working on this.
Since Aug 13, 2019.
- Dominant language
- C#
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- 1.4k
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- 159
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Description
Right now the only way to multiply quaternion by quaternion or float4 by float4x4 is with math.mul. This concept is familiar reasonably discoverable for developers with shader programming experience, but that does not make up the majority of our users. We need to either fix the discoverability problem or provide the operators most users would expect from the Vector3, etc API
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