Unity-Technologies / Unity-Technologies/Unity.Mathematics

64 Bit Quaternion Request

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Dominant language
C#
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Description

Currently I need to store 64-bit rotations in a double3 or a custom double-precision quaternion. However, it would be helpful for this library to include a double-precision quaternion to be able to rely on first-party code from Unity.

64-bit quaternions are helpful to remove camera jitter when a camera needs to focus on something far away or when rotating very large objects. This has even been admitted by Unity itself since a talk given by Unity about Cinemachine where camera rotations were stored as a double precision to solve this exact issue.

Please add a double-precision quaternion and the nice extension methods to work with the other types.

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  3. Fork the repository and make your change on a branch.
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Research direction

Start by surveying the library's existing quaternion and vector types, along with their extension methods, to determine the expected API shape for a double-precision counterpart. Done should include a double-precision quaternion and extension methods that interoperate with the other types; the issue does not name specific files or tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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