Unity-Technologies / Unity-Technologies/Unity.Mathematics

directions (up, down, left, right, forward, backward) for int3 and int2 and one vectors for int2 and int3

Open
#231 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C#
Stars
1.4k
Forks
159
PR merge metrics
No merged PRs in 30d

Description

Main directions for int2 and int3 do not exist in mathematics library, right?
Also, for float3, they are not initialized only once (static) as they are in Vector2 and Vector3
Is there any reason for that?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by comparing the existing direction members in Vector2 and Vector3 with the int2, int3, and float3 types mentioned in the issue. Determine the intended static direction and one-vector members, then verify that the requested directions and initialization behavior are covered by the library's existing tests or validation workflow.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.