Unity-Technologies / Unity-Technologies/Unity.Mathematics
Swizzle property z and w for int2/float2 and w for int3/float3
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
Please add complete swizzle property to int2 float2 int3 float3 similar to int4 and float4 and define it as 0
So that we could simply upcast vec2 and vec3 to another dimension easily as downcast vec4 to lower dimension
Such as
var screenPoint = new float2(5,3);
var groundPoint = screenPoint.xzy; // (5,0,3)
var wallPoint = screenPoint.zyx; // (0,3,5)
Alternatively it might be xy0 x0y _0xy yx0 y0x _0yx and maybe xy1 x1y _1xy yx1 y1x _1yx and so on for specific default number
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the existing int4 and float4 swizzle properties, then compare how int2, float2, int3, and float3 currently expose their properties. Add the requested z and w combinations with a zero component, and verify that the example upcasts and existing downcasts behave consistently; the alternative constant values remain unresolved in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100