Unity-Technologies / Unity-Technologies/Unity.Mathematics
Integer vector per-component bitshift
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
Currently, int and uint vector types support bitshifting, but only with int and uint scalar values. It would be nice to have bitshifts also work on vectors of the same size, like HLSL supports as well.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the int and uint vector bitshift implementations and the existing scalar-shift coverage. Compare the desired behavior with HLSL's same-sized vector shifts, then verify that matching vector types shift per component consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100