Unity-Technologies / Unity-Technologies/Unity.Mathematics
Add support for 16-bit half float matrices
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- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
There are matrices for almost every other base type in the library but not 16-bit half precision float matrices.
This would be extremely useful for reducing memory footprint for custom operations in local space where the inaccuracy of half floats may be negligible / acceptable.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by surveying the library’s existing matrix types and their supported base types to identify the nearest comparable implementation. Confirm the scope of half-precision support for custom local-space operations and determine which matrix sizes and related operations are required. Done means 16-bit half-float matrices are supported consistently with the library’s other base types.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100