Unity-Technologies / Unity-Technologies/NativeRenderingPlugin

UWP libraries shipped with the Unity sample does not have the function signature of "SetMeshBuffersFromUnity"

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Dominant language
C
Stars
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Forks
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Description

uwp_arm

The function "SetMeshBuffersFromUnity" is not exposed according to this screen shot. The same problem exists at least for UWP/arm,x86,x64. So, it cause program to freeze on UWP

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Compare the UWP libraries for ARM, x86, and x64 with the expected signature of SetMeshBuffersFromUnity, starting from the Unity sample's native rendering plugin entry points. Confirm the signature mismatch and the resulting freeze on UWP, then verify that the exported function signatures are consistent across all listed architectures.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unity
Domain
computer-graphics, operating-systems
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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