Unity-Technologies / Unity-Technologies/NativeRenderingPlugin
Provided project does not work on Apple Silicon Macs
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 943
- Forks
- 186
- PR merge metrics
- No merged PRs in 30d
Description
Seems the provided libraries are all set to x86_64 on MacOS, so they don't do anything on Apple Silicon Macs (M1+).
I tried to adjust the Xcode project and settings in Unity, but no luck so far. Could this repo be updated to include Apple Silicon support?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the provided libraries and the Xcode project alongside the Unity project settings, focusing on where the macOS architecture is set to x86_64. Verify how the native rendering plugin is built and loaded on Apple Silicon. Done means the provided example works on M1 or newer Macs without manual project adjustments.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- macos, unity
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100